Hi I have been watching awesome animations on youtube and I was like, I am so going to do that. So then I watched how to vids and found out about Macromedia flash professional 8 which is what a lot of people are using, for free. Now I know that Adobe wold never give something as good as this for free but couldn't find anywhere to buy it and I didn't want to get any malware, spyware, and or virus can someone please help me. By the way I do not have the money to get CS6 or any thing like that.
yes, I understand that. I used to want to use Opentoonz as my main software, but I chickened out of the program after just a few days of trying to learn the UI of the program and turned to Macromedia flash. I haven't looked back since. And I respectfully disagree with your statements of "Other freeware alternatives are more powerful" These ancient versions may not be the most modern, but still can be considered good even in this day and age. Another thing is that this version of flash is very beginner-friendly, and is better for a younger audience. one last thing, what were you trying to imply here then if you weren't trying to say that you don't understand why younger animators use flash
Sorry for necro, but Macromedia flash mx 2004 IS legally free. It's basically the same, except it's an older version by 2 years. You can download it from some random website, I used oldversion.com, and the serial code to activate is on Adobe's website itself. -productkb/policy-pricing/macromedia-legacy-activation-error.html Is the link for the serial code (scroll down in that link to find it).
Macromedia Flash MX 2004 combines the most useful tools for multimedia authoring into one powerhouse of a program. The integration it facilitates with other programs and languages promotes better Web content.Flash content is not only found on the Web. It is used for CD-ROM authoring and business presentations, for example.Flash MX 2004 can publish Flash Player 7 movies that consume data from Web services. A growing number of free data services support SOAP, such as weather look-up and language translation services.Flash continues to develop its programming language: ActionScript. This release ofFlash distinguishes two types of coding: ActionScript 1.0 and ActionScript 2.0. Most of this book focuses on the use of ActionScript 2.0. Carefully planning your projects before you start development in Flash will undoubtedly save you time and effort in the long run. Flowcharting is an essential tool to adopt in preproduction.
Although many file types are listed in the Import dialog box, only four vector formats are worth considering: FreeHand (.FH10 through .FH7), Illustrator (.ai), Illustrator EPS, and Flash Player (.swf). Generally, the best option is FreeHand. The only Illustrator versions supported are 3.0 through 6.0 and version 8.0. Artists working in Illustrator versions newer than 8 (which is very likely, as 8 is pretty old) can simply save a copy and select version 8 or lower (but not 7.0—don't ask me why). Unfortunately, this occasionally means that certain visual elements are lost. The most important concern is that the artist always retain a copy of the source file matching the version of Illustrator he uses. Because of this limit, when using Illustrator you'll see the best results if you export a .swf (Flash) file from Illustrator. (Some older versions of Illustrator require that you download and install Macromedia's free "Flash Writer" plug-in in order to export .swfs.) We'll discuss how this choice affects importing in the later section "Importing Flash Player Files."
Finally, the most reliable option for importing vector graphics into Flash(besides, possibly, simply importing native FreeHand files) is to import FlashPlayer files (.swf). Most graphics people don't think of .swf as a fileformat, but it's certainly a standard. Of course, an .swf is not like aFreeHand or Illustrator file because it's not fully editable. As ofFreeHand 9 and Illustrator 9 (Illustrator 8 requires the free Macromedia"Flash Writer" plug-in), you can export your working files into the.swf format. They export amazingly well. The proof can be seen in two measures:The final files are smaller, and the image retains all the details and qualityof the original.
In general, these are my recommendations:- Generic formats, such as mp3, avi, and mpeg can be played by most major players. You don't have to worry about the end user having a specific player. However, these formats don't provide as high of compression as proprietary formats.- When possible, allow the media to be played in the stand-alone media player as they are much more accessible to the keyboard and screen readers than media that is embedded into a Web page.- Provide a transcript for audio and a transcript and captions for video.- Windows Media Player, Quicktime, and RealPlayer specific formats will need distinct links for each media file.- We use Windows Media Player and Quicktime, as this hits about 99% of users. If you have a Mac, you have Quicktime. If you have a Windows computer, you have Windows Media Player. We've used Realplayer in the past, but their licensing costs for their streaming server are outrageous.- If you are looking at streaming long sections of audio or video, then simply linking to a file on your Web server may not be the best approach. A true streaming server will provide better results, will save bandwidth, and gives the end user the ability to only download the portions of the file he/she wants to view. We use Windows Media Server with Windows Server 2003 and Darwin Streaming Server (free) on a G4 Macintosh. We also have a few videos streaming off of RealServer basic, but they are soon to go away.- Flash video is very universal, but it is not truly streaming (i.e., the user must download the entire file to listen to the last few seconds). It works very well for shorter video segments, but for long videos, it may not work as well as a true streaming format. There are no standards for captioning Flash video.Jared SmithWebAIM.org 2b1af7f3a8